The fourth installment of Brandon Mull's Five Kingdoms series, Death Weavers (Lexile: 580; Interest Level: Grades 3-7) continues the story of Cole's adventures in the Outlands. This is definitely a series that you should read in order, as the story continues from one book to the next. So, if you haven't started it yet, you may want to stop reading and go find book one: Sky Raiders.
Cole and his friends Dalton, Mira, and Joe have now continued their search from Zarapolis to Necronum. Necronum shaping power is known as weaving, and it involves being able to control people's movements. Many of the inhabitants of Necronum are also Echoes, what we may more familiarly call ghosts. Necronum is also the gateway to the Echolands, where Echoes "live" after leaving their bodies in the "mortal" world. However, some are able to weave in such a way they can help living people pass into the Echolands. When Cole's friends are captured through cunning, Cole must find a way to cross over into the Echolands to find Destiny and a way to free his friends. Traveling alone is hard and scary, but he calls on his sense of duty to support him as he traverses this strange new landscape.
Fans of Brandon Mull, especially those who have read the other Five Kingdoms books and the The Beyonders will love this next chapter of the adventure. If you enjoy the idea of fantasy and science fiction mixed, you may want to check out this series. Just remember to read it in order! (512 p.)
One of the reasons I became an elementary school librarian is so I can read children's books.