Hunted and on the run? The third book in Brandon Mull's Five Kingdoms series, The Crystal Keepers (Lexile: 630; Interest Level: Grades 3-6), tells the adventures of Cole, his earth-friend Dalton, and his new friends Mira, Jace and Twitch as they enter the third kingdom, Zeropolis. The magic in Zeropolis is very technological, involving using magic to tune harmonic crystals to various frequencies to make new things. Cole, Dalton, Mira and Jace find themselves in a kingdom in which things easily resemble home--they can even find jeans to wear trains to ride, and access to Earth's Internet to check their email.
Even technology can't help them as much as they wish, though, as Cole is still being hunted by a guy who calls himself "The Hunter," and is known as a henchman of the High King. Things really seem to be looking up when they discover their first rendezvous point is an arcade. Yep, an arcade--a place to go play video games! It is here that they meet and team up with the Crystal Keepers, kids who help the rebels run their operations. It is also with the Crystal Keepers that Cole encounters the most danger and embarks on the most dangerous mission yet--he must travel alone to the High King's private castle to speak directly to Queen Harmony!
The story is definitely picking up in this series, and I am most definitely eagerly awaiting the fourth book (not to come out until March 2016!). Fans of Brandon Mull, adventure, and science fiction/ fantasy mixes will love this story! (479 p.)
One of the reasons I became an elementary school librarian is so I can read children's books.